‘Recovery’ development…a.k.a. ‘How long is a piece of string?’

We’ve had a few ground-breaking development days in the studio that involved:

  • Clarifying the story structure, because nothing like this has been done before–using binaural microphone technology to create a dramatic, narrative experience
  • Clarifying which technologies work best with which aspects of the story and point-of-view
  • Creating a ‘working language’ that encapsulates movement, sound technology, dramatic tone and story moments, which (as all great things are), can be put on post-it notes

  • Paul, Anna & Hanna flying the song, ‘Guantanamera’, around the room in 360* dimensions (which I wish I had video recorded!)
  • Watching the sheer magnitude of this piece’s potential unfold with each question we pose to each other and make a decision on–which is both exciting and overwhelming!
  • Me cornering Anna, Stevie & Hanna and picking their brains (!) about the ‘Recovery’ process so far… (Paul escaped the video interview…)
“I’m really loving the project! We are exploring exciting new territory with this work, and I feel very fortunate to be part of this team.“–Paul Stapleton (sonic artist)



With all that we have accomplished and discovered in this collaborative development, the end result — a visceral experience to create greater awareness of what recovering with an acquired brain injury is like — still has yet to be reached. But we’re getting there!

This project has been supported by a grant from the Arts & Disability Awards Ireland scheme, funded by the Arts Council of Northern Ireland and Arts Council/An Chomhairle Ealaion, managed by the Arts & Disability Forum.

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